Backdrop 01 Smoke Plumes
[ HERO ART ]  1920×1080 launch backdrop — drop image here
 In Development · 2026
v0.9 · SPRINT 3 COMPLETE
Penjamin
Vape·Tycoon

Build a cannabis empire from a one-light garage to a vertically integrated $10M operation. Grow, press, package, and dodge the heat. An idle-tycoon sim for grown-ups.

Platform iOS 17+
Genre Idle · Tycoon
Rating 17+ / 21+
Price Free · No ads
Coming Soon to App Store· 2026
01 / FEATURES

The full supply chain,
in your pocket.

Every node of a fictional cannabis operation — modeled with deep upgrade trees, soft economy, and one (1) very nervous landlord.

F.01

Grow tiered flower

Mids to top-shelf to exotics. Manage temp, humidity, nutes, and the occasional spider mite. Every strain unlocks new effects, prices, and clientele.

12 STRAINS · 4 TIERS · LIGHT CYCLES
F.02

Press into concentrate

Rosin, resin, distillate, diamonds. Push flower through a fictional press to unlock higher-margin SKUs — and the cart factory you've been eyeing.

5 PROCESSES · YIELD CURVES · CURING
F.03

License house brands

Spin up labels, design boxes, sign fictional rappers as ambassadors. Pricing power, brand loyalty, and shelf-space wars across thirteen counties.

8 SUB-BRANDS · LOYALTY · CO-PACK DEALS
F.04

Manage heat & DEA risk

Watch the heat meter. Bribe inspectors. Hire lawyers. Move product through legit dispensaries before the raid timer hits zero. Don't get raided.

RAID SYSTEM · COMPLIANCE · LAWYERS
F.05

R&D upgrades

Unlock automation, terpene blending, hydroponics, vertical racks, and a small army of trim robots. Six skill trees, eighty-plus perks, zero gacha.

6 TREES · 80+ PERKS · ZERO GACHA
F.06

HQ progression

Garage → warehouse → industrial park → glass tower. Each move unlocks new rooms, staff slots, and a slightly fancier desk. Endgame: penthouse.

6 HQ TIERS · STAFF · INTERIOR DESIGN
02 / SCREENS

Six hours in.
Six hundred to go.

Pre-alpha captures from build 0.41. UI, art, and meta-game subject to change. Probably for the better.

01
GARAGE · DAY 1
[ SCREEN 01 ]Garage starter room — one tent, one fan, one dream.
02
GROW · TIER 3
[ SCREEN 02 ]Tiered grow room — humidity, lights, nutrient feed.
03
PRESS · ROSIN
[ SCREEN 03 ]Press minigame — pressure curves, yield, color grade.
04
BRAND LAB
[ SCREEN 04 ]Brand lab — name, logo, packaging, target demo.
05
HEAT · 73%
[ SCREEN 05 ]Heat dashboard — DEA risk, lawyer roster, raid timer.
06
HQ · TIER 5
[ SCREEN 06 ]HQ overview — staff, departments, monthly burn.
[ 03 / THE PITCH ]
60% of
California weed is still illicit.
Build a $10M empire from a garage.
In simulation
$10M target net worth
Real-world data
2024 CA cannabis market
Genre
Long-form idle tycoon
Avg. session
9 minutes · 60h+ to finish
04 / FAQ

Things people
keep asking.

Answers to the questions that show up in the inbox most often. If yours isn't here, hit support.

Q.01Is this a real cannabis app? +
No. Penjamin Tycoon is a fictional business simulation. There is no real product, no real brands, no real transactions, and no real anything. It is a game about logistics, supply chains, and a fictional industry — closer to a lemonade-stand tycoon than to a dispensary. Nothing in the game is purchasable, redeemable, or tradable outside the simulation.
Q.02Is it really free? What's the catch? +
Free, no catch. The whole game is free. No ads, no energy timers, no loot boxes, no "skip the line" boosters, no premium currency, no FOMO seasonal nonsense. There's one optional purchase: a $2.99 Founder's Pack with cosmetic-only stuff — alternate HQ art, app themes, a supporter badge, animated card frames. It changes how the game looks, never how it plays. Buy it if you want to support a solo dev. Skip it and you lose nothing.
Q.03Does it work offline? +
Yes — fully. The entire game runs locally on your device. No login, no account, no network calls. Save data is stored on-device and encrypted at rest. iCloud sync ships as a free post-launch update so your garage-to-empire run rides along between iPhone and iPad.
Q.04When's launch? +
Q3 2026, iOS first. We're currently at build v0.9 (Sprint 3 complete) and entering closed TestFlight. Sign up for the mailing list to grab a beta slot. iPad Day-One, native macOS shortly after, Android under evaluation.
Q.05What's the age rating? +
The App Store rating is 17+ for Frequent/Intense Simulated Gambling and Mature Themes, but we explicitly target an audience of 21+. The opening screen has an age gate. The game contains stylized depictions of a fictional cannabis industry, including references to law enforcement risk, finances, and adult themes. No actual drug use or instruction is depicted or implied.